PM3.6 - Toon Link - Subaction - SpecialAirHi
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11 |
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14 |
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17 |
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55 |
Stats
IASA: |
None |
Hitboxes active: |
8-34 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x1dd |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
17 |
20 |
100 |
50 |
Slash |
Slash |
false |
9 |
8 |
|
0 |
1 |
17 |
20 |
100 |
50 |
Slash |
Slash |
false |
9 |
8 |
|
0 |
2 |
17 |
20 |
100 |
50 |
Slash |
Slash |
false |
9 |
8 |
|
0 |
3 |
17 |
20 |
100 |
50 |
Slash |
Slash |
false |
9 |
8 |
|
Frames:11-15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
20 |
100 |
50 |
Slash |
Slash |
false |
8 |
7 |
|
0 |
1 |
14 |
20 |
100 |
50 |
Slash |
Slash |
false |
8 |
7 |
|
0 |
2 |
14 |
20 |
100 |
50 |
Slash |
Slash |
false |
8 |
7 |
|
0 |
3 |
14 |
20 |
100 |
50 |
Slash |
Slash |
false |
8 |
7 |
|
Frames:16-34
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
20 |
100 |
50 |
Slash |
Slash |
false |
3 |
4 |
|
0 |
1 |
4 |
20 |
100 |
50 |
Slash |
Slash |
false |
3 |
4 |
|
0 |
2 |
4 |
20 |
100 |
50 |
Slash |
Slash |
false |
3 |
4 |
|
0 |
3 |
4 |
20 |
100 |
50 |
Slash |
Slash |
false |
3 |
4 |
|
Scripts
Main
- ResetVerticalVelocityAndAcceleration(true)
- ResetVerticalVelocityAndAcceleration(false)
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(3.2) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(7.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
- LedgeGrabEnable(EnableInFrontAndBehind)
- CreateHitBox(HitBoxArguments { bone_index: 24, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.37, x_offset: 7.52, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.5, x_offset: 1.88, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 2, set_id: 0, damage: Constant(17.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 15, hitbox_id: 3, set_id: 0, damage: Constant(17.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.5, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(10.0)
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 14 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 14 }
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 14 }
- ChangeHitBoxDamage { hitbox_id: 3, new_damage: 14 }
- AsyncWait(15.0)
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 4 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 4 }
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 4 }
- ChangeHitBoxDamage { hitbox_id: 3, new_damage: 4 }
- AsyncWait(34.0)
- DeleteAllHitBoxes
- AsyncWait(44.0)
- LedgeGrabEnable(EnableInFront)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 42, graphic: 6, bone: 22, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 42, graphic: 6, bone: 25, x_offset: -3.0, y_offset: 0.0, z_offset: -3.0, x_rotation: 0.0, y_rotation: -30.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(2.0)
- Subroutine(0x2d2b4)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 22, x_offset: 0.0, y_offset: 0.0, z_offset: 12.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- if (not(OnGround))
- FlashEffectOverlay { red: 255, green: 170, blue: 0, alpha: 60 }
- AsyncWait(7.0)
- AsyncWait(34.0)
- DeleteSwordGlow { fade_time: 1 }
- RemoveFlashEffect
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2752518), Bool(false), Bool(true)] }
SFX
- AsyncWait(6.0)
- SoundEffectTransient(2528)
- SoundEffect1(6150)
- SoundEffect1(6150)
- SyncWait(7.0)
- SoundEffect1(6151)
- SyncWait(9.0)
- SoundEffect1(6152)
- SyncWait(10.0)
- SoundEffect1(6153)
- SyncWait(10.0)
Other
- RumbleLoop { unk1: 2, unk2: 40 }